using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace Efundies { public class LockBitmap { readonly Bitmap _source = null; IntPtr _iptr = IntPtr.Zero; BitmapData _bitmapData = null; public byte[] Pixels { get; set; } public int Depth { get; private set; } public int Width { get; private set; } public int Height { get; private set; } public LockBitmap(Bitmap source) { this._source = source; } /// /// Lock bitmap data /// public void LockBits() { try { // Get width and height of bitmap Width = _source.Width; Height = _source.Height; // get total locked pixels count int pixelCount = Width * Height; // Create rectangle to lock Rectangle rect = new Rectangle(0, 0, Width, Height); // get source bitmap pixel format size Depth = Image.GetPixelFormatSize(_source.PixelFormat); // Check if bpp (Bits Per Pixel) is 8, 24, or 32 if (Depth != 8 && Depth != 24 && Depth != 32) { throw new ArgumentException("Only 8, 24 and 32 bpp images are supported."); } // Lock bitmap and return bitmap data _bitmapData = _source.LockBits(rect, ImageLockMode.ReadWrite, _source.PixelFormat); // create byte array to copy pixel values int step = Depth / 8; Pixels = new byte[pixelCount * step]; _iptr = _bitmapData.Scan0; // Copy data from pointer to array Marshal.Copy(_iptr, Pixels, 0, Pixels.Length); } catch (Exception ex) { throw ex; } } /// /// Unlock bitmap data /// public void UnlockBits() { try { // Copy data from byte array to pointer Marshal.Copy(Pixels, 0, _iptr, Pixels.Length); // Unlock bitmap data _source.UnlockBits(_bitmapData); } catch (Exception ex) { throw ex; } } /// /// Get the color of the specified pixel /// /// /// /// public Color GetPixel(int x, int y) { Color clr = Color.Empty; // Get color components count int cCount = Depth / 8; // Get start index of the specified pixel int i = ((y * Width) + x) * cCount; if (i > Pixels.Length - cCount) throw new IndexOutOfRangeException(); if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha { byte b = Pixels[i]; byte g = Pixels[i + 1]; byte r = Pixels[i + 2]; byte a = Pixels[i + 3]; // a clr = Color.FromArgb(a, r, g, b); } if (Depth == 24) // For 24 bpp get Red, Green and Blue { byte b = Pixels[i]; byte g = Pixels[i + 1]; byte r = Pixels[i + 2]; clr = Color.FromArgb(r, g, b); } if (Depth == 8) // For 8 bpp get color value (Red, Green and Blue values are the same) { byte c = Pixels[i]; clr = Color.FromArgb(c, c, c); } return clr; } /// /// Set the color of the specified pixel /// /// /// /// public void SetPixel(int x, int y, Color color) { // Get color components count int cCount = Depth / 8; // Get start index of the specified pixel int i = ((y * Width) + x) * cCount; if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; Pixels[i + 3] = color.A; } if (Depth == 24) // For 24 bpp set Red, Green and Blue { Pixels[i] = color.B; Pixels[i + 1] = color.G; Pixels[i + 2] = color.R; } if (Depth == 8) // For 8 bpp set color value (Red, Green and Blue values are the same) { Pixels[i] = color.B; } } } }